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Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Simi Kusoni
HelloKittyFanclub
1209
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Posted - 2012.06.12 12:33:00 -
[1] - Quote
So now you've destroyed the (already terrible) war dec system, you're following up with winding back high sec nerfs? Nice one CCP.
While I agree with the incursion bar changes, buffing isk reward is simply a quick fix. One that in the long run is just going to continue turning older players away from the game.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1210
|
Posted - 2012.06.12 12:42:00 -
[2] - Quote
Michael1995 wrote:I don't think this will satisfy DarthNefarius, better make them all super easy again. Oh and nerf Wormholes too!  Hehe, I give it a week before he is back forum warrioring for another buff to incursions.
The reason I'm annoyed at the war dec changes is actually because I can't declare war on him now. I was considering doing it for the lulz, then I remembered that not only is evading war decs still trivial but he can just invite half of Eve to join him for free.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1210
|
Posted - 2012.06.12 13:05:00 -
[3] - Quote
Borlag Crendraven wrote:Silly changes to be honest. It's not the 10% isk nerf that is killing incursion fleets, nor is it the influence bar although it was definitely better earlier. It's the pacing that's an issue, fleets running into roadblocks with sites not worth running.
If isk was their only concern, and it seems it really was, rollback ALL changes and nerf all incursion profits, including LP by 50% in high sec, 30% in null sec and leave low sec as is and the incursion community would complain about the nerf in the short run, but in the long run people would actually start running them again. The isk gained would drop significantly, but still be at comparable levels to l4 missioning (topping it slightly, when you're in a good fleet, and being roughly the same with junk fleets vs. non optimal l4 runners). ^Pretty much this.
Cathrine Kenchov wrote:Because that's the same dev team, right? Jesus you high sec people get bitter easy
On the feedback side of things, thanks for still watching this ccp, though I do fear this may not be enough of a buff, especially when considering OTA's. And given the large nerf that was random triggers, I would have like to see an overall buff to payouts, instead of just vanguards. Heh, I'm not a high sec person.
And I'm aware that war dec mechanics and incursion iterations were done by different dev teams, but the goals are defined by the same company and the effect of both changes are intertwined inside the game. In the end the result is a massive reduction in the chances of ~surprise PvP~ occurring in high sec, coupled with a failed nerf to incursions that has now been largely undone.
For those of us outside of high sec looking in, it just looks like theme park MMO game design. Especially when you have null sec, wh and low sec residents with high sec alts for generating ISK, which is then used to fund essentially pointless PvP in their home space. Segregation of PvE and PvP and whatnot.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1210
|
Posted - 2012.06.12 13:14:00 -
[4] - Quote
Simi Kusoni wrote:So now you've destroyed the (already terrible) war dec system, you're following up with winding back high sec nerfs? Nice one CCP.
While I agree with the incursion bar changes, buffing isk reward in high sec is simply a quick fix. One that in the long run is just going to continue turning older players away from the game. *Please disregard this comment, misread dev blog as a 10% buff to all incursion site payouts.
10% back to VGs is probably a reasonable change, as is the incursion bar.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1211
|
Posted - 2012.06.12 17:59:00 -
[5] - Quote
Haifisch Zahne wrote:At Fanfest, CCP's economist stated that Incursions added 9+B ISK per month to the Eve economy, compared to a total ISK faucet in the game of 56B (as I remember). CCP's unwillingness to believe there was any problem for so long with this new game feature was simple ostrich tactics. I think it's unfair to say it was ostrich tactics, IMHO they were completely justified in taking their time in dealing with the issue.
In all games, but especially MMOs, it is incredibly easy to add "convenience features" such as easy wealth or gear generation, faster levelling, extra save points, fast travelling etc. but it is notoriously difficult to at a later date take those features away. Even if they are identified as being harmful to the game.
I think CCP were quite brave to introduce the nerfs they did, especially given that the backlash to any nerfs was inevitable. Plus these rollbacks are relatively minor, and hopefully won't bring VGs above AS or HQ sites again and certainly won't bring incursions back up to null sec levels of ISK generation.
Haifisch Zahne wrote:I am on record as saying that CCP made far to many changes to the Eve economy with Escalation and Inferno. But, to simply roll-back virtually all changes and ignore this ISK badly leaky faucet is CCP at its best: responding only to lost subscriptions. Simple solution would be, first, tighten the ISK faucet *soon*, then work on issues of difficulty next (and not some day far off).
CCP will find that while sticking its fingers into all the leaking holes in the Eve economic dam that vermin have infested each particular hole and bite it. CCP needs to tough it out, get bitten, or risk continued spiraling inflation (which CCP seems to feel is a problem). As I said above, I hope these roll backs won't have a meaningful effect on the income generated by incursions. It might encourage more players to do VGs again, but with the current changes I doubt null sec, wh or low sec players will still be running them in any great numbers.
As for inflation, are you referring to the raising ship prices? In which case incursions in their current state are really not to blame, and the increases in ship prices are probably a good thing.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1211
|
Posted - 2012.06.12 18:40:00 -
[6] - Quote
Richard Desturned wrote:Step 1: Remove incursions from hisec I always see this posted as a joke, but it does make me think:
Missions: Different missions available dependent on system security. Exploration: Different sites available dependent on system security. Anomalies: Different sites available dependent on system security. Belt Ratting: Different NPCs available dependent on system security.
Incursions: Identical across all security regions with a nominal alteration in payout.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1211
|
Posted - 2012.06.12 18:48:00 -
[7] - Quote
Zita Devon wrote:you talk about 9Bill a mounth more isk in the game... well what about ALL the stuff that dosn't drop when you blow up other ship's ..
and incurtion ship have the fit value of like 4 bill. and when this ship explode. only 15% of the moduls drop, we are talking about officer and faction module witch dosn't drop, thy get distroied.
and this is just incurtion runners. in PVP this is the same. a ship dies. and all you get is the enemies ammo. no realy good loot from there modules.
don't talk about putting ISK into the game. when the Drop rate of Combat Loot takes 200% more out of the game. A) It's nine trillion.
B) Incursion ships are not 4B, some are, but not all. And it's not particularly important anyway when they so rarely explode.
C) Drop rates aren't 15%., and you don't just get the enemy's ammunition, try blowing a ship up and see.
D) Module and ship destruction does not remove ISK from the game.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1212
|
Posted - 2012.06.12 21:43:00 -
[8] - Quote
Harvey James wrote:if you want to make incursions interesting and fun again make it more realistic like pvp instead of a isk grinding activity which it mostly is you do vanguards in shiny fleets and ignore all others. you wouldn't use battleships to kill frigs i mean who thought of that?.
The idea of shiny frigate fleets is lovely.
WTB smartbombs.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1212
|
Posted - 2012.06.12 21:52:00 -
[9] - Quote
Meytal wrote:Richard Desturned wrote:And because nullsec is inherently more dangerous than hisec? I have to take my hat off to you, sir, for the ability to say that with a straight face. Ever tried PvEing in syndicate? It's fun.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1212
|
Posted - 2012.06.12 22:15:00 -
[10] - Quote
Tyberius Franklin wrote:Simi Kusoni wrote:Incursions: Identical across all security regions with a nominal alteration in payout. Thought is was a 50% increase going from high to low/null? Do you count this as nominal or do I have the numbers wrong? IIRC the difference is a little over 30%, which is nominal given the additional effort required to form a fleet and get ships to location. You also cannot use the same "shiny" fleets, unless you are very certain of how secure the area is, and a noticeable increase in NPC deaths will very quickly bring people to the system to check on you.
Basically if you think waiting a little while for a fleet in high sec is bad, try forming a low sec incursion fleet.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
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Simi Kusoni
HelloKittyFanclub
1212
|
Posted - 2012.06.13 01:07:00 -
[11] - Quote
Challu wrote:CCP Affinity wrote: Just to clear this up again, as people seem to be confused. We weren't happy with the outcome of the changes so we are rolling back. This has absolutely nothing to do with fixing Incursions or making right or wrong changes in the future .. it is simply that once the changes hit TQ, we didn't feel they sent Incursions in a direction we want to take them - so we are reverting them. Now we will have an almost pre-escalation slate to start from and make the right changes. I have several threads of feedback and have spoken with many people about the future of Incursions and we will make a lot more threads about the changes as they progress.
Thank you for this important clarification. Unfortunately, your confidence in "reverting them ... [to an] ... almost pre-escalation slate to start from" may be materially misplaced. In the hierarchy of factors that have changed the nature of incursions, what you are rolling back pales in significance to the impact of the trigger changes. To genuinely make incursions "almost pre-escalation" would require a roll-back that reinstates the triggers and removes the WoW-like dungeon grinding. Do note, I'm not necessarily advocating that rollback, just pointing out the potential hole in your assumption. Wait, I am in support of these current rollbacks, but what exactly was not like wow dungeon grinding with pre-escalation incursions? In fact from memory I only played it briefly, but wow raids were actually considerably more difficult than pre-escalation incursions.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1226
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Posted - 2012.06.13 13:15:00 -
[12] - Quote
cBOLTSON wrote:The reason such a community was built up around them is because
a) They provided good isk so, over time, competant fc`s started to run them with thier mates in good ships ( = good isk)
b) They are realtivly fun, by this I mean there more engaging than missions and other things like that.
Add to the incursion system, make more gameplay elements its a solid foundation.
P.S If you nerf the isk down too much people will go back to doing other things, hence the community crumbles. The problem is that you are assuming the community was derived solely of mission runners, it was not.
While yes, incursions were marginally more engaging than missions, would you argue that they were more "community driven" than null sec or wormholes? Because a very large number of the players in incursions were null sec or wormhole players.
The "community" wasn't something new, it was taking players from other communities in the game for an activity that was arguably less involved. Albeit considerably better paying.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1226
|
Posted - 2012.06.13 14:19:00 -
[13] - Quote
Dark Nephilium wrote:WE talked, joked and laughed, trolled each other and other fleets, and oh yeah made some isk while we were doing it. Most of that isk went to the PVP alts in various alliances and pirate corps in null/low. So when you null tards start whining about hi sec carebears making risk free isk you have no idea what your talking about. The communities stopped because some/most people just did not want to do assaults/hq and enjoyed the fast pace of the VG and the contest instead. Take the fun out of anything and see how long people will stay. The current state of Incursions is proof of that. This is the definition of theme park gameplay.
Bravo for posing a brilliant argument as to why high sec incursions were bad pre-escalation.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1227
|
Posted - 2012.06.13 15:49:00 -
[14] - Quote
Vincent Athena wrote:Richard Desturned wrote:mumkill3r wrote:Something needs to change to make them worth doing again. Come on give me a reason to dust off the Vindy and make some serious isk. read: "I want my risk-free isk fountain back" Incursions cannot be risk free because to do them you got to undock. Anytime you undock you are at risk. In practical terms there is little difference between "risk-free" and "oh my god, there is a 0.2% chance of me losing my ship before I make back ten times it's value".
cBOLTSON wrote:This is very true, a large portion of incursion runners I ran with were either pvp chars or obvious nullsec alts.
No i wouldnt say they are at all, its the big nullsec battles, the things individual corporations and even a single man can do in the game that really drive the story. Incursions were more like a mutual benifactor for everyone involved. A lot of times i saw 0.0 enemies together in the same incursion fleet.
Yes I also totally agree with you about the community, hence why when incursions droped out of favour, mass portions of the so called 'incursion community' went back to what ever they did before.
I for one would personally love it if it was the members collecting resources for thier corp / alliance. Similar to how resources are gathered in a RTS. Ive allways seen eve more as a real time strategy game than a space combat sim. Obviously has elemnts of both. Incursions were at least something half decent to do pve wise. I would love it if incursions gathered some kind of resource, although it is obviously too late in the design stage to make such a major change to their mechanics. I would also have liked them to be designed especially for the security space that they are in, as I pointed out earlier in the thread:
Simi Kusoni wrote:Missions: Different missions available dependent on system security. Exploration: Different sites available dependent on system security. Anomalies: Different sites available dependent on system security. Belt Ratting: Different NPCs available dependent on system security.
Incursions: Identical across all security regions with a nominal alteration in payout. This has always struck me as one of the major flaws with incursions, they are largely uniform across all security brackets, and as a result do not feel quite at home in any of them.
If CCP had designed incursions with differences dependent on system security, then it may have granted the designers freedom to balance and specialise the incursions themselves to better suit play styles for each area of the game. As it stands uniform changes to null, low and high sec incursions may be "right" for one location but will completely kill activity in others.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1227
|
Posted - 2012.06.13 16:03:00 -
[15] - Quote
Krystyn wrote:I remember fleeting up with Reds on several occasions. Even someone I had killed recently. He told me in fleet chat he was looking forward to a rematch and was planning on using the incursion funds to pay for ships to do it in. I was doing the same thing saving up isk to buy stuff to support my null sec agenda(CAPs and a POS and POCOs and new drakes to get blown up in)
ITT: People who believe theme park PvE is a good thing.
DarthNefarius wrote:THIS IS THE PROBLEM PLEASE LISTEN TO THE FEEDBACK OF PEOPLE THAT ACTUALLY RUN INCURSIONS CCP DEVs!!! Its not the ISK of the Individual sites. The inluence bar is a secondary problem AFTER the OTA's can finally be tackled by less then shiney fleets but the 2 'rollbacks' you are proposing are NOT going to change the reason why Vanguards have FLOORED.
( NULL/lo SEC just cannot field the shiney ships required for OTA's due to the risk ) Caps lock: Guaranteed to make you sound 20% less like an angry child.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1227
|
Posted - 2012.06.13 17:08:00 -
[16] - Quote
Fearless M0F0 wrote:Here is an idea that you might be able to squeeze: Instead of 10% increase payout to Vanguards, just increase OTAs by let's say 50% and/or tweak they curve so a 15 pilot fleet gets full payout (they are almost as hard and take as long as assaults right now). Now, this would just be just a temporary stopgap until you can rebalance them. The idea is to make OTAs at the very least worth the grind. This change along the influence one could inject new life to all incursions short term and should be pretty easy to implement i guess, right?  As far as long term, you could make payouts dynamic based on number of sites/hr completed so incursions sites left untouched slowly increase their payout while blitzing fleets get paid a little less for each site they complete. You have to laugh at times when you see players claiming the issue isn't with ISK, but with OTAs not being "fun".
The solution? Increase the payout of OTAs.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1228
|
Posted - 2012.06.13 19:01:00 -
[17] - Quote
General Jung wrote:Dear CCP,
that seems good, but there will be still the problem that larger sites won-¦t reward to effort. So it would be helpful if you add a 15% more payout for AS and 25% payout increasement for the HQ. Then lets hope that all FCs, who decide to boycott incursions will come back and that the playerbase to recruite from will be normalized through the changes you will implement. So basically you want high sec incursion income to surpass low sec again?
No.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1228
|
Posted - 2012.06.13 22:09:00 -
[18] - Quote
Tyberius Franklin wrote:Xorv wrote:This is what CCP should be working on fixing with Incursions, particularly the last point. Either Incursions in High Sec lose CONCORD protection or High Sec should lose Incursions. Incursions that loose Concord protection are inherently not highsec incursions. Either way you are asking for the same thing. I think he knows 
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1228
|
Posted - 2012.06.13 22:40:00 -
[19] - Quote
Are you literally at the point now where you are just copy pasting?
https://forums.eveonline.com/default.aspx?g=posts&m=1470742#post1470742
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1238
|
Posted - 2012.06.15 20:34:00 -
[20] - Quote
General Jung wrote:Dear Simi Kusoni, Simi Kusoni wrote:General Jung wrote:Dear CCP,
that seems good, but there will be still the problem that larger sites won-¦t reward to effort. So it would be helpful if you add a 15% more payout for AS and 25% payout increasement for the HQ. Then lets hope that all FCs, who decide to boycott incursions will come back and that the playerbase to recruite from will be normalized through the changes you will implement. So basically you want high sec incursion income to surpass low sec again? No. This will be much lesser then before the nerf of death. And it will complete the goal CCP had, with bringing more people into larger sites. But there are currently 2 major problems for larger sites: 1. Too small playerbase to recruite from 2. Payout not really more or less then small VGs And last but not least, of course a 20+ man fleet should have the possibility to earn more money as a singleplayer in lowsec. Becuase Highsec does not mean there is less risk. And yet... There is less risk.
Also, nice post Xavier.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
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Simi Kusoni
HelloKittyFanclub
1238
|
Posted - 2012.06.16 07:41:00 -
[21] - Quote
chris1945 wrote:Rolling back the 10% doesn't change really much. - Fix OTA - Boost Assaults and HQ rewards
AS and HQ pay too less compared to VG. They are more risk, need more people, need more work, need more attention. So they should pay better. If you want AS and HQ to pay out more than VGs then nerf VG income. Oh wait, they already did that and everyone stopped running them because they just go for the FoTM.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1268
|
Posted - 2012.06.19 03:14:00 -
[22] - Quote
Dinsdale Pirannha wrote:I am waiting to see how little impact wiping out Incursions had on the overall ISK generation, so the anti-high sec folks can scream "nerf L4's!!!". But maybe they have to wait on that one. Given the significant drop in people logging on, there will be a decent drop in economic activity from that alone, which will not give them a strong base to argue from. You do of course realise the incursion nerf wasn't an attempt to curb ISK faucets, but a simple risk/reward rebalancing, right?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1273
|
Posted - 2012.06.19 12:50:00 -
[23] - Quote
Dinsdale Pirannha wrote:LOL....still using that tired old line?
It reminds me of another grand farce. ****** ******* has weapons of mass destruction. Oh, he doesn't have any? Never mind, it was about regime change to make the world a safer place.
Same concept as the crap you keep spewing out. What does that have to do with the motivations behind some random computer game rebalancing? 
"Some random country lied about it's motivations for going to war, therefore CCP's primary motivation for nerfing incursions was to curb inflation".
I am honestly not following that line of reasoning.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1394
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Posted - 2012.07.02 07:33:00 -
[24] - Quote
DarthNefarius wrote:More broken promises... "We promised to monitor the result of these changes and we stand to our promise: after evaluating both your feedback and our internal metrics, we have decided to roll back a few changes. With so many tweaks made at once, it became very difficult to determine the success of each individual change. We have rolled back the following changes: GÇóLowering the reward for vanguard sites by 10% " Ever hear of QA? Before the escalation NERF HI SEC Vanguard Incursions paid out 10.5 million and now they pay out 10.395 million... CCP TROLOLOLO  But better then quival over an effective 9% rollback instead of the full 10% why don't we look at the real numbers? Where are they? The Override Transfer Arrays have made the Vanguards UNBALANCED there is no other 'individual change' which more UNSUCCESFFULLY KILLED THE INCURSION COMMUNITIES. How is that for feedback? So much for you quitting the game, eh?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1402
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Posted - 2012.07.02 19:21:00 -
[25] - Quote
Indo Nira wrote:this... wtf happened here? why is this guy back? Looks like he lied when he said he couldn't live without incursions spewing ISK at him.
It's almost as though high sec got rebalanced a little, and the world didn't fall apart. Maybe we could get away with rebalancing it a little more?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1416
|
Posted - 2012.07.04 07:46:00 -
[26] - Quote
DarthNefarius wrote:Here's an update on the balancing of Vanguards: as of 0625 Eve time in the Norgoh constellation 27 OTAs, 0 NCO's, 0 NMC's. oh well I guess in 4 hours 35 minutes the sites will reset. Since its a holiday in the states I expect the OTA 'balance' will be near 100% OTAs ~12 hours before DT instead of ~18 hours today. Hmmmmm I wonder why the Vanguards have floored CCP Soundwave, you want to guess? Wait another 2 months maybe then you'll see a pattern  If we wait another two months will you finally have quit for realz?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1553
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Posted - 2012.07.27 22:01:00 -
[27] - Quote
Carton Mantory wrote:What is the status and do we get an update?
Why cant we roll back the good ole days to where it was isk worthy to run incursions. Because you were doing it in high sec in complete safety.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
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